S3xyCake, one of Brazil’s greatest esports pro players, has seen major success playing for 2019 Esports Organisation of the Year Team Liquid. Taking home gold from the Pro League, Brasileirão and OGA PIT Season 3 and taking silver at DreamHack Montreal, S3xyCake is no stranger to lifting trophies. With his insane plays and game-saving plays , S3xyCake is destined to leave an impact on the Siege community.
Grind Gaming’s mission is to break down the high barriers in the eSports industry and create platforms that open doors for individuals and groups in pursuit of a professional gaming career. By providing customers with opportunities, conveniences, and reliability that were not offered in the past.
52 weeks. 52 influencers. 52 life-changing opportunities. eFuse was founded by gamers, for gamers eFuse was founded by gamers, for gamers. All throughout 2020 and beyond, eFuse is committed to providing life-changing opportunities #ForTheGamers. Sit back, relax, pull out your favorite beverage, and enjoy all the best content from the eFuse community. With the lounge you can:
Stay up-to-date on everything gaming, Be discovered by fans, teams, & brands. Get your own content featured Network with other gamers and professionals. Grow & learn from an authentic community
Ross Thompson also known as “TommyT999” is a video game industry veteran who is now running his own business & creating/publishing content via his YouTube channel TommyT999. Fully focused on video games content across games both new & old, spanning all formats & genres the channel hosts some of the biggest most incredible plays gaming series running on YouTube at this time & he covers across a wide variety of games including Call of Duty, Rainbow Six, Fortnite, PUBG, Rocket League & Fifa to name but a few. Working within the industry for the length of his career to date, in many companies all dedicated to growing the world of video games & esports he has a vast knowledge & experience of the industry & within his current role, every day he is watching the best clips the best players & gamers have to offer in the world of online competitive gaming.
Bryce is the founding partner of ESG Law, the world’s first dedicated esports law firm, where he represents preeminent esports teams, talent, and institutions. Bryce is also a founding partner at Theorycraft, a creative and strategic advisory firm focused on helping major brands, sports teams and owners, and investors on how to successfully enter and navigate the esports space. Bryce’s work spans across the esports landscape; he has worked on major deals involving every esports title, and his clients range from long-standing, endemic esports entities to marquee sports, media, and entertainment companies looking to capitalize on the explosive growth of the industry. Bryce is a contributing writer for ESPN, and drives industry standards as a thought leader on key legal and business issues facing all aspects of the esports ecosystem. Bryce was named to the 2018 classes of the Forbes 30 under 30 and Sports Business Journal/Daily 40 under 40.
Chris Mead is Twitch’s Senior Director of Partnerships for EMEA, where he works with broadcasting partners ranging from individuals to developers, publishers, and organizations. Chris’s expertise lies in live and VOD content licensing, esports and go-to market strategy development. Prior to joining Twitch, he competed professionally in Call of Duty tournaments between 2008-2012 and worked for a full service digital agency in London.
Currently the Head of Twitch Esports, Justin Dellario looks after Twitch’s first-party esports content development and business programs, strategic business partnerships, and technology development. Before Twitch, Justin lead esports Marketing at Razer where he oversaw sponsorships and marketing. Justin is active in sitting on several industry panels and boards helping to shape the future of the esports industry.
Duncan is CEO and co-founder of Scuf Gaming. He oversees the company’s overall business operation, vision, product design, and growth. With over 15 years of experience in telecom and technology, Duncan decided to pursue his passion for video games and made a switch to the gaming products space when he founded Scuf Gaming in 2011. At the time, professional gaming was still in its infancy, and Scuf effectively created a new market for professional, feature rich, customized gaming controllers. He developed key relationships within the professional gaming community to advance controller design and deepen Scuf’s presence in the growing esports market. He is named on over 100 controller patents and has leveraged Scuf’s intellectual property to expand the business through key partnerships with other major gaming peripheral companies.
Christina Alejandre is an executive consultant in esports and video game publishing space. Prior to this, she served as General Manager of ELEAGUE and Vice President of esports for Turner Sports. In this role, she lead the development and strategy for ELEAGUE, a transformative esports tournament brand created in partnership with IMG. Alejandre has two decades of years of experience in video games and new media, driving business development for global companies. She previously served as a consultant for Electronic Sports League where she identified and developed the core elements to establish the company’s long-term growth in North America. In addition, she previously held several high-ranking positions overseeing licensing and partner management, publishing and esports at Turbine and Warner Bros. Games. She also has led business development for 38 Studios and Octopi after working on interactive licensing and product development at Nickelodeon and Viacom
Secretlab was started by former competitive Starcraft II players Ian and Alaric who have applied their analytical and strategic mindset to gaming chairs, taking Secretlab from 1 country to 50 in just under 4 years. Under Alaric, who is the company’s Partnerships & Technical Director, Secretlab has signed industry-shaking esports partnerships with Riot Games for their global League of Legends tournaments, as well as world-renowned teams such as Cloud9 and Team Secret; pioneering collaborations with pop culture icons including HBO’s Game of Thrones and Warner Bro.’s Batman; and even in the electronic dance music industry with renowned EDM producer deadmau5.
A fighting game legend has joined the ranks of our Esports Awards Panel. Ryan Hart has been a part of the fighting game community for over 25 years and is now a world class player, caster and presenter. He started his career in 1994 and is possibly the world’s first professional player, winning himself hundreds of titles around the world in the Street Fighter, Virtua Fighter, King of Fighters and Tekken series. Ryan is one of the most accomplished fighting games players in the world, holding 4 Guinness World Records including most international competition wins and most countries victorious in around the world. Ryan is also a multi-lingual event host, influencer and commentates at some of the biggest tournaments. In addition to his impressive resume, Hart works as a project coordinator and content creator for ESL’s main products. With his long career within esports and the video game industry, he has also had the opportunity to co-author a book and work full time for top video game publishers such as Sega of Europe and Nintendo of Europe.
For the past 13 years, Anton has worked exclusively in esports for organizations that include Riot Games & Major League Gaming. During this time he has supported the production of over 100 live events, developed thousands of hours of content on behalf of sponsors, and pushed strategic initiatives across for a wide array of projects including streaming, content acquisition and business development.
Currently, Anton is driving communications efforts for Central Esports at Riot Games. In this capacity, he organizes the messaging strategy for the 13 competitive leagues with the goal of elevating the perception of esports across the globe. In the past year, Anton has supported Riot Esports’ initiatives that include thought leadership, partnership amplification, and earned media strategy for major global events such as the League of Legends World Championship and the Mid-Season Invitational.
With over 10+ years of experience in the gaming industry, Rishi has worked on everything from distribution platforms to game publishers. As the Global Head of Gaming Partnerships, Rishi brings exceptional content from global gaming leagues, esports franchises, publishers & developers, and game communities to fans in real time, while driving reach and revenue for these strategic partners and Twitter. In 2018, he launched strategic partnerships with Activision Blizzard across the Overwatch League and Call of Duty World League, Riot Games, ESL, DreamHack, and FACEIT.
Prior to joining Twitter in 2017, he spent time at Mobcrush, where he grew the mobile games live streaming platform to over 1 million monthly active users within 30 days of launch. As the vice president of content partnerships at Major League Gaming, he helped launch the company’s live streaming platform, MLG.tv, and led strategic partnerships with top publishers, including Valve, to create programs like the first North American CS:GO major, MLG Columbus. Prior to Major League Gaming, Rishi focused his career on elevating the visibility of the gaming community at notable organizations such as Machinima and Gunnar Optiks. Rishi is a graduate of the University of California, San Diego, where he received a BA in Economics.
Ryan oversees three businesses at YouTube, which includes Gaming, Telco and Tech, as well as the growing Virtual Reality business. Ryan leads a team from around the world to manage global Gaming Publisher partnerships, Top Gaming Content Creators, live streamers and Esports Leagues. In addition to his Gaming role, Ryan leads the VR/AR and Telco & Tech businesses overseeing global strategy, content and partnerships, budget development, P&L, and cross-functional work for these respective businesses.
Ryan joined YouTube in 2014 to create the Gaming vertical, and has since lead Gaming at YouTube to be the most watched Gaming content platform in the world, and has also done the same for the Virtual Reality video business on YouTube.
Previously, Ryan worked in senior roles with major gaming industry companies, including Vice President of Programming with Major League Gaming and Head of Live and eSports at Machinima. As a prominent Esports personality, Ryan is known for his strategic contributions in growing the Esports scene while in his former roles, and as a New York Times Best Selling Author for his work on OpTic Gaming: The Making of Esports Champions. Ryan also was listed on Forbes 30 under 30 in 2014 for his work in the Gaming industry.
Richard Lewis has been the definitive esports journalist for over a decade, starting at forgotten blogs like Source Junky, working his way into sites like GotFrag, Tek-9 and Cadred, spearheading the Daily Dot’s foray into esports, before finally becoming a TV anchor for Turner Sports. Breaking stories that focus on the aspects of esports people would rather ignore, such as match-fixing, contract disputes, exploitation of players and predatory practices, his work isn’t always welcome but is certainly necessary. Nominated for multiple awards, his first win came in 2016 winning the 2016 Esports Journalist of the Year.
Ross Thompson also known as “TommyT999” is a video game industry veteran who is now running his own business & creating/publishing content via his YouTube channel TommyT999. Fully focused on video games content across games both new & old, spanning all formats & genres the channel hosts some of the biggest Top 10 gaming series running on YouTube at this time & he covers across a wide variety of games including Call of Duty, Rainbow Six, Fortnite, PUBG, Rocket League & Fifa to name but a few. Working within the industry for the length of his career to date, in many companies all dedicated to growing the world of video games & esports he has a vast knowledge & experience of the industry & within his current role, every day he is watching the best clips the best players & gamers have to offer in the world of online competitive gaming.
Working within the industry for the length of his career to date, in many companies all dedicated to growing the world of video games & esports he has a vast knowledge & experience of the industry & within his current role, every day he is watching the best clips the best players & gamers have to offer in the world of online competitive gaming.
Alan ‘Bricey’ Brice is a professional host and commentator within the esports industry with over 7 years’ experience. Starting out as a player in a local community team attending LAN events, Bricey has a grass roots knowledge of what goes through players’ minds during matches.
Bricey is a recognised face in the gaming community hosting and commentating a wide range of events and tournaments, ranging from the Call of Duty World Championship finals to the Civilisation VI live launch. He has worked with some of the largest names in the industry, like Activision and Microsoft, to deliver launches of their most prestigious titles, such as Call of Duty and HALO, more than this Bricey has a passion to see the industry continue to grow.
Mike Sepso is Senior Vice President of Major League Gaming, with a focus on global strategy and brand partnerships across the Activision Blizzard esports portfolio. As part of the Activision Blizzard executive team, Mike continues to build on his experience as a pioneer in the development of esports leagues and properties worldwide.
Prior to joining Activision Blizzard, Mike was the co-founder and president of Major League Gaming (MLG), a global leader in esports. Mike launched MLG with co-founder Sundance DiGiovanni in 2002 and over the past 14 years has been a leading force in the development of the global esports industry.
In addition to signing the first major non-endemic sponsors; including Dr. Pepper, Old Spice, and Boost Mobile, Mike launched the first professional gaming circuit in North America and co-created and executive produced the first esports television series on USA Networks in 2006.
Prior to founding MLG, Mike was co-founder and co-CEO of Gotham Broadband, an early innovator in the broadband content and video streaming industry. He also launched a digital startup incubator and has been a proponent of the tech startup community in New York City for 20 years as an entrepreneur, investor, advisor and mentor.
Mike is a graduate of Babson College with a bachelor of science in management and has been a resident of New York City for 23 years.
MonteCristo started in esports as a volunteer writer for WCReplays, a Warcraft 3 replays site. He began shoutcasting for WCReplays with Phreak. During his involvement with the Warcraft 3 scene, Mykles managed a professional Warcraft 3 team with Verge Gaming and joined the Team Sportscast Network, a now defunct esports shoutcasting organization. Mykles became “obsessed” with League of Legends in its beta phase and subsequently founded ggChronicle to provide a journalism outlet devoted to professionalism for the LoL esports scene.MonteCristo then took a full-time, contract casting position at OnGameNet, where he still casts presently. In 2013, he then joined CLG as a coach and coached the team until the end of 2014, moving on to become a co-owner of Renegades on June 19th, 2015.
Known as “The Esports Historian”, Thorin has been a custodian of the history of competitive computer games since 2001. Also known for his work on analysis desks at CS:GO events, he is considered one of the world’s foremost experts in the subject of esports.
General Manager of one of the world’s largest competitive gaming organizations, ODEE’s esports career began in 1999 as a Quake 3 pro player. Four years later, his Battlefield 1942 team merged with another, giving birth to Team Dignitas. With the experience and ideals he earned as a player, ODEE built Team Dignitas from the ground up, coaching and managing players across a multitude of games like CS:GO, League of Legends and Heroes of the Storm. Over his 19 years of experience, ODEE’s philosophy has always been to put his players and staff first in his efforts to further esports.
Eefje ‘sjokz’ Depoortere has been a part of Riot’s League of Legends
esports on-air team for almost six years, most notably as host of the European LCS
and interviewer at international events throughout the years.
Sjokz first esports experience was as part of the competitive
Unreal Tournament 1999 scene, competing at online tournaments and LANs as part
of several iCTF squads as well as the Belgian national team.
Fresh out of university, she started her career in 2012 as editor and eventually editor in chief
for SK Gaming, and from there grew into a globally known on-air personality for League of Legends.
Kyle “Bugha” Giersdorf is a player for Sentinels and has become a full-time professional Fortnite player having most recently won the groundbreaking event the Fortnite World Cup.
Britanni Johnson is the Head of Creators for G2 Esports and responsible for building a roster of top content creators for the esports organization and supporting the team’s expansion to the US. After spending nearly a decade in the gaming and esports industry, Britanni has become an expert in influencer marketing, casting, and strategy consulting.
She has also worked on the talent side as an on-camera, voice-over actress and host working with notable brands such as Twitch, AT&T, T-Mobile, and Disney. She is best known for her role in the Borderlands series.
Bil “Jump” Carter is a Los Angeles based esports host and commentator within the gaming space. Known for his energetic personality and witty wordplay, Jump has been featured on a variety of esports projects such as host of ESPN’s EXP Invitational at the X-Games, Rainbow 6: Siege US Nationals and Game Over with Bud Light, as well as the 2019 Esports Awards. From hosting his first event in 2017, to working 70+ events around the globe in 2019, Jump enjoys doing what he has done from the very beginning – helping tell the stories that deserve to be told. Whether it be casting a clutch fight at the end of a battle royale, or introducing the teams on Championship Sunday, Jump enjoys bringing his signature energy to every event.
Kyle “Bugha” Giersdorf is a professional Fortnite player and streamer for the Sentinels esports organization. He earned overnight fame and success after winning the inaugural Fortnite World Championship held in July 2019. Kyle first beat out over 40 million worldwide contestants to make it to Queens, New York for the Finals, where he bested 100 competitors to win a record $3 million purse. In what was a banner year, Kyle was named 2019 Gamer of the Year, 2019 PC Player of the Year, and 2019 PC Rookie of the Year while also being named to Forbes 30 under 30 at the age of 16.
Jess Brohard is an event host and content creator with over 10 years of experience working in esports. Represented by Character Select Agency since 2013, she has provided hosting and interviewing for a variety of games and events, including: the Call of Duty World League, the National PUBG League, the Pokemon World Championships, and many more.
When she’s not hosting at events, Jess also loves engaging with her own community via her daily Twitch streams.
Nyvi Estephan (São Paulo, August 3, 1991) is the leading host of electronic sports and games in Brazil. Since 2014, she has presented some of the most important championships in the world.
Presenter at Globo TV, e-SporTV, Ubisoft, Hyperx Drive, streamer at Facebook Gaming, ambassador of Hyperx and Acer in Brazil, ambassador of the eSports Brazil award at Sportv and presenter of the Start TV show at Rede Globo TV, Nyvi Estephan is one of the most active names in the electronic sports market in the world.
Craig “Mini Ladd” Thompson is a major online personality with over 10 million followers across all social platforms and over 1.5 billion views. A native of Northern Ireland who now resides in the US, Craig began his online career in 2011 posting gaming-related content and has evolved into a comedic presence, with two YouTube channels averaging over 40 million views per month, and content that is witty, relatable and on-trend with the always-evolving online culture. Craig is also one of the largest live-streamers online, averaging roughly 48,000 concurrent viewers. Most recently, he was named Content Creator of the Year at the 2019 Esports Awards, and in 2019, Craig went on a 27-city North America tour to overwhelming support, selling out many dates in massive venues. Craig also uses his reach for good as an official Board Member for Thirst Project, having raised hundreds of thousands of dollars for the charity.
Crisis Wi has been an integral part of esports reigning from Korea and bringing the Korean broadcast to the western world and leading the way in esports broadcasts. Crisis Wi worked previously with OGN working on their various broadcasts with a primary focus on League of Legends before moving onto Banna Culture Gaming & Media where Crisis Wi remains as the chief executive producer.
Logan Dodson does not physically pick up the camera to film the video but what he does still plays a vital role within videography he is a leader within post-production and is a master editor. Logan has edited multiple short films which have led to his success within editing for esports, Logan has edited for esports giants FaZe Clan before moving into the 100 Thieves brand where he currently resides as the director of post-production and edits for the founder Nadeshot’s personal channel where his editing reaches millions of viewers every month. Logan’s work with 100 thieves holds major variety from announcement videos to sponsor videos to tours he is incredibly versatile within his post-production role however one thing remains his incredible quality amongst all different styles. Logan is an incredible editor and without his power, within post-production, these videos would not be complete it is the magic behind the editing that truly makes the footage come alive.
Loaded is an esports agency that strives for brilliance through connecting heroic influencers to heroic brands, Loaded are a specialist for connecting the biggest and best brands and publishers with the correct gaming talent for wildly creative, record-breaking promotions and endorsements across the video game industry. Gaming is more than just the games that are played and Loaded are proving exactly that. Loaded are an agency in a unique position, Loaded have the advantage of having the biggest influencers on the internet with last years Esports Streamer of the Year and Personality of the Year Ninja being one of their clients as well as Summit1g, Lirik, Shroud and TimTheTatman who have all also been nominated for the Esports Streamer of the Year award at some point in their careers and their client base goes on further with the biggest influencers within gaming.
G2 Esports are the current reigning champions from the League of Legends European Championships and have most recently taken the Mid-season Invitational home for the first time ever to Europe. G2 have exploded and made waves never before thought possible this year in League of Legends.
Throughout his childhood, Sundance was passionate about competitive video games. This passion created the inspiration and drive which led to him Co-founding Major League Gaming in 2006, which became the first televised gaming league in the United States. Recently Sundance has continued to invest inside the esports industry. With his business partner Skyler Johnson, Sundance Co-founded CTRL, a meal replacement shake design for pro gamers and streamers.
Sir Scoots first entered esports in 1999 where he was one of the first members for Unitary Guerilla Platoon (UPG) at the age of 34. Sir Scoots was the owner of GotFrag, the pinnacle of Counter-Strike broadcasting and communication of its time. After MLG acquired GotFrag Sir Scoots was picked up by Alex Garfield, the CEO of Evil Geniuses, where he took over the COO position. Sir Scoots and Alex Garfield both developed Evil Geniuses into what some call “the world’s most established esports team”. Sir Scoots can be seen at almost every western esports event as an interviewer, team supporter or spectator.
Ralf Reichert started his journey inside the esports industry in 1997, where his Quake clan (Schroet Kommando) founded SK1. As co-founder and managing director, Ralf built SK into a world wide esport organization, where they had success in Counter-Strike and League of Legends. Ralf Reichert went on to found Turtle Entertainment, where he is the CEO. Ralf Reichert, through Turtle Entertainment, brought a stabilizing presence to the esports industry by introducing the Electronic Sports League. The ESL created a structured schedule for esports, which led to the company becoming the largest esports organization on the planet.
Hector already has a legacy in the esports community for being one of the pioneers of the Call of Duty esports, helping boost OpTic Gaming to its peak. Hector is an ever-constant presence on hyping up his teams, sponsors and viewers alike. Hector is very vocal and does not shy away from engaging in the banter between owners, offering jabs all in the name of esports competition. Hector has continued his Call of Duty dominance, by leading Chicago Huntsman to early success in the 2020 Call of Duty league.
One of the first advocates for esports, DJWheat has been involved in the industry since its early days in 1999. He has had a front row seat in watching esports transform from a hobbyist activity to a professional industry. Through his time in the industry DJwheat has done a vast variety of roles, from commentating Counter-Strike, hosting Epileptic Gaming to his modern role at Twitch as Director of Creator Development. His role at Twitch has allowed him to support the industry further as his focus is mentoring the creators on Twitch to educate them and help them achieve growth and success.
Over 15 years Ryan has produced and directed various video content inside the esports industry and has been the lead in over 150 esports live events. Ryan was hired by MLG in 2004 to become the senior video content Director where he produced thousands of original videos including episodes for ESPN, HBO, Dr Pepper, Sony, EA Sports and Microsoft. After the take over of MLG by Activision-Blizzard, Ryan stepped into the role of Director of technical production where he oversaw the broadcast of over 75 live events, these events included the Call of Duty World League, Halo tournaments and the first ever US Counter-Strike: Global Offensive Major.
Riot Games the publisher that truly stepped esports up as they are the pioneers and original implementors of leagues within esports, the start of the “LCS” back in 2013 gave birth to a new breed of esports that was a completely new level for the scene. Riot Games got their hands on the Esports Publisher of the Year award back in 2017 and are looking to grasp this award once more. Riot Games are the publisher behind the phenomenon that is League of Legends the game that broke any record that stood in its way as it became the most played game on pc of all time. This success did not happen overnight it was the perfect maintenance that Riot Games performed with consistent patches that made the game better and better for both existing players and new players. Riot Games are a powerhouse publisher with only one game in their roster however, they are a serious contender for the Esports Publisher of the Year award for 2019 and should not be underestimated.
Stephanie Lindgren, better known as Vexanie within the esports community is a freelance photographer who has an incredibly strong portfolio and a great esports background that truly validates her position as a finalist for our Esports Photographer of the Year award. Vexanie understands esports and her pictures show exactly that as you can see every single emotion on every players’ face within her photography her photos allow you to get a true insight into what is felt when a player wins and when a player loses. Vexanie has worked with absolute esports giants throughout her career and she is not showing any signs of slowing down in the coming years she is truly a photographer that should be watched out for.
Team Liquid is a multi-regional professional esports organization based in the Netherlands that was founded in 2000. With the release of StarCraft II: Wings of Liberty, Team Liquid signed their first professional players. In 2012, Team Liquid recruited a North American Dota 2 team, marking their first venture into multi-genre management. In January 2015, Team Liquid officially merged with Team Curse under the Liquid banner, bringing on Steve Arhancet, his supporting staff, and former Curse League of Legends, Street Fighter, and Super Smash Bros. teams. Team Liquid’s website was originally started in 2001 as a news site focusing on StarCraft. As of June 5, 2018, Team Liquid has also created a Fortnite team. Currently, the Team Liquid Fortnite squad has been practicing and placing in the top of the leaderboards throughout numerous events. Their European Dota 2 squad won The International 2017, which had one of the largest prize pool for any esports tournament in history. Team Liquid’s League of Legends team has won four LCS titles.
League of Legends Worlds is the annual League of Legends world championship tournament. With a prize pool of 1 million dollars and a 70-pound trophy, the championship is where players become heroes and heroes become legends. With the championship being watched by 100 million people around the globe. The League of Legends World Championship is where the best play the best and true champion’s reign.
Richard Lewis is a British esports journalist and livestream commentator from Wales. Having written technology articles for The Daily Dot Breitbart News and Cadred, he is best known as an award-winning esports journalist and as a former desk host of ELEAGUE. Richard Lewis is highly regarded within the esports community as he was one of the original journalists and offers incredible insight into a wide variety of topics and some hard hitting topics are handled with incredible care such as the Rick Fox and Echo Fox story.
Mendez comes from a tenured history in esports. His work and accomplishments can be seen across the entire industry. He is a desk host for Blizzard Entertainment’s Overwatch League and previously worked with Epic Games’ “Fortnite Battle Royale,” Cheddar TV, TBS’s ELEAGUE, Major League Gaming (MLG), Psyonix’s Rocket League Championship Series, 343 Industries’s Halo Championship Series and Electronic Arts’ “Battlefield” series. Outside of esports, Mendez also commentated CEO X New Japan Pro Wrestling. Mendez has bridged the gap between esports and regular television viewing as he appeared in Dwayne ‘The Rock” Johnson’s Titan Games on prime time television.
Intel is a technology company known for their industry-leading processors of which it is safe to say almost every gaming machine will have been powered by one of them at one stage. Intel caters for all levels of entry and budgets offering a wide range of performances from elite top tier performance to a gaming level to even the lowest of entry-level they power devices for industry giants such as Apple, Lenovo, and Dell. Intel have launched the biggest esports events within CS:GO with their IEM series and their Intel grandslam seeing millions of dollars being won by teams in front of millions of viewers around the world. Intel Partnered with ESL and have delivered the very best tournaments money can buy.
League of Legends is a multiplayer online battle arena developed by Riot games the publisher that won the Esports Publisher of the Year in 2017. League of Legends features a 5 versus 5 battle for dominance of the map by strategically taking down all of the opponents structures before targeting the nexus and winning the game. However, the stand out feature that makes League of Legends the game we see today is that over 100 million players every month log on to the game to compete for dominance. League of Legends is a game that is synonymous with esports as it smashes every record there is to break, League of Legends is a game that has transversed standard esports and their World Championship Series draws a closer comparison to the SuperBowl as in 2018 League of Legends for the first time ever was viewed more than the SuperBowl. League of Legends truly sets the standard within esports and is a strong contender for the Esports Game of the Year.
Chris “Simp” Lehr is a Call of Duty esports player, currently a SMG player for Atlanta FaZe. He is a 2019 World Champion and 2019 World Championship MVP.
LittleJem isn’t afraid to bring the wow factor to every cosplay she creates. Jem has created some impressive cosplays over the past year including a heavily detailed Ahri from League of Legends. In addition, Jem crafted a number of other sublime cosplays from League including Katarina which included detailed weapon shapes which are iconic to her character. Jem has been within the cosplay circuit for a long time, making a breakthrough during Season 4 of League of Legends World Championships where her Riven cosplay went viral and since has continued to impress with her cosplays. Little Jem has also created accurate armour sets for the Monster Hunter series by recreating a Rathalos plate armour set for TOT Fest in Moscow. Jem is able to skillfully construct a costume that embodies the character not just in appearance but in behaviour, conveying a full appearance of these beloved individuals scene on screen. Little Jem has displayed a vast portfolio of realistic character recreations is a worthy nominee to win the Esports award for Esports Cosplayer of the Year.
Dexerto continues to deliver an immaculate website covered with articles, imagery and top-tier analysis of all things esports. Dexerto’s strength comes from their in-depth coverage of an array of esports titles including Call of Duty, CS:GO, Fornite, Overwatch, League of Legends and the new game on the block Apex Legends. Dexerto strives for greatness and this is seen as they are a far from average coverage website, Dexerto can also be seen as a hub for esports entertainment, Dexerto engages with the esports community with content such as top 10 lists, podcasts, and talk shows with special guests from the world of esports. Dexerto have truly earned their spot as a finalist for the Esports Coverage Website of the Year award but have they succeeded enough to secure your vote?
HyperX is the high-performance product division of Kingston Technology the world’s largest memory manufacturer. They provide high-performance gaming memory, SSD’s and even gaming peripherals proving that HyperX provides a wide range of top-level hardware. HyperX sponsors over 30 esports teams and has even historically provided gaming houses for teams, HyperX is a staple within the industry featuring products used within esports across the globe from computer components that run the gaming machines to the peripherals used to play the game HyperX are a fantastic hardware provider. HyperX sponsors many teams and have historically housed many major teams throughout their years within esports but have most recently opened their very own HyperX esports arena in Las Vegas that will be hosting many events throughout esports.
Danny “zonic” Sørensen (born July 30, 1986) is a former Danish professional Counter-Strike 1.6 players. Arguably the greatest Danish 1.6-player of all time, zonic had huge success with several Danish teams, winning around 110,000 dollars in prize money. He was one of the founding members of the legendary mTw.dk, one of the most dominant 1.6 teams in history. He retired as teams started transitioning over to Counter-Strike: Global Offensive. He joined Team Dignitas as coach in 2015, and later returned to actively playing for mTw. Though, after an unsuccessful return as a player, he joined Questionmark as a coach and then transferred to Astralis with the rest of the players in January 2016. Zonic and Astralis have gone on to be the most decorated team in CS:GO history winning back-to-back everything.
Henry “HenryG” Greer is a British Counter-Strike: Global Offensive caster and anayst and former professional Counter-Strike: Global Offensive and Counter-Strike: Source player. He recently was a member of Drop The Bomb TV. He was also the owner of former organization, EZSkins.com. He is frequently paired with Sadokist.
Who doesn’t wants to answer the age old question, who would win in a fight, Mario or Sonic? Super Smash Bro. Ultimate can let players answer this question. Nintendo’s has brought their biggest roster yet with their most recent title in the Super Smash Bro. series, selling 13 million copies in 3 months. Super Smash Bro. Ultimate new mechanics and variety of characters have enticed new and old players to challenge their friends to one to one brawls. As one of biggest fighting game titles, Smash Bros new game has brought together veteran of older titles to try their hand against the new blood, creating explosive tournaments and close-fought matches. Ultimate is ready to fight off the other competition for your vote for the Esports Breakthrough Game of the Year.
There is nothing this man hasn’t done in his career in video games and esports. Matthew “Nadeshot” Haag started out as a Call of Duty competitive player in 2011 and was picked up by OpTic Gaming as they recognised talent. At the time OpTic also recognised Nadeshots unprecedented talent for creating content for YouTube. His real and down to earth personality shined through his content. In 2019 Nadeshot, has continued to bring his relatable personality to both the casual gamer community as well as the competitive esports scene. With his previous knowledge of competitive esports, Nadeshot was able to be a co-founder of his own team, 100 Thieves, in 2017 and he has continued to be the bridge between the two communities. As a likable, relatable personality, Nadeshot is a worthy contender for the Esports Personality of the Year.
Dominique McLean, better known by their alias SonicFox, is an American professional esports player of several fighting games. They are recognized for their versatility to pick up a new game or character and master it for professional play relatively quickly. They have won five Evolution Championship Series (EVO) events, among other tournament wins, and they are the highest paid fighting game esports player in the world as of August 4, 2019, with over $600,000 in earnings. They were named Esports Player of the Year at The Game Awards 2018.
Combat, speed, and momentum lead to domination, and that makes Dr. DisRespect. It takes a certain individual to portray the competitive character of Dr. DisRespect, Herschel “Guy” Beahm. Guy has created an internet personality in the Doc, who can only be described as a fired up, competitive persona, ambitious to strive for more. The Doc is a constant figure with over 3.4 million followers on Twitch, breaking Twitch records with having a total peak of 390,000 concurrent viewers on his return to Twitch. Constantly creating content for his champions (viewers), Dr. DisRespect is a hardcore gamer, streaming with vigor and passion for being the best, and the Doc’s to prove he is the best.
Dr.Disrespect intensive style of play and attitude set his personality apart from other streamers, making his content highly entertaining as viewers pushing them to go further. Bigger, bolder, better describes the Docs personality and his plays making him a strong contender for the 2019 Esports Award for Streamer of the Year.
Craig Thompson is a YouTube sensation better known as Mini Ladd, Craig Thompson produces incredible content and has done for a number of years he’s always been a gamer starting out his YouTube career with content that was centric around let’s play style videos. He has used his personality to carry his YouTube channel to incredible heights and can currently boast over 5 and a half million subscribers, Craig is exciting and hilarious he is a person who provides an incredible viewing experience regardless of who you are you will enjoy the content produced by Crag ‘Mini Ladd’ Thompson a person who truly deserves his place as a finalist for the Content Creator of the Year 2019 award.
From the start of an order to finish we take pride in having highly trained professionals monitor all work and orders right here in Las Vegas, USA at our in-house printing facility.
Established in January 2018, EsportsGear was created with the intent of taking the stress out of your custom printing experience.
Each purchase, from design inception till your product goes out for shipping, is easy to follow and fluid to provide one of the fastest order to shipping processes in the market.
All orders come with a 1-3 week or sooner processing. Period guarantee, making us one of the fastest shipping businesses available today!
EBeatz is a music licensing platform. Our Premium Subscription enables you to use our music catalog in your content that you produce, and monetize that content. We produce or purchase the rights to the music in our catalog, giving you peace of mind when you use it. Our platform communicates with Twitch and YouTube’s ContentID systems to verify and protect our users and the integrity of their subscriptions. With eBeatz Premium you can stream the music on eBeatz or download it to be used in your video content. Any questions? Check out our Help Page.
Our main focus is our creators, whether you’re an artist making music for us or a content creator who uses that music, our transparency and infrastructure was built around the needs of you. We are actively improving our methods and products to maximize your satisfaction, hopefully you’ll notice that right away. We’re the company you want to be associated with you and your brand because we share the same DNA.
Go checkout the site, ask some questions, and make some amazing content that the world is dying to see.
ReKTGlobal, Inc. is a marketing services and brand consulting company for the esports industry founded in 2016. Under their competitive games division, they own the pro team Rogue which includes a League of Legends European Championship franchise and the London Call of Duty franchise. With their recent acquisition of Greenlit Content, ReKT has produced content for or represented dozens of clients in the gaming industry, including State Farm, HyperX, NBC Sports, and more.
State Farm, a top marketer in North America, has long been a significant sponsor of traditional sports leagues and their teams. With esports, ReKTGlobal helped to craft an activation strategy that helped to mirror the most successful aspects of their partnerships in traditional sports and also create campaigns that engage and educate fans, not just sell products. State Farm embarked on this journey after reading a Nielsen report that stated that “Insurance Services” and “Financial Services” were the two industries that fans wanted the least in esports. With that in mind, ReKTGlobal worked with State Farm to develop an approach that, at first, ran no traditional media spots and instead developed educational and entertaining programs to engage core audiences.
The strategy and campaign started with a marquee position in the League of Legends North American League Championship Series (NA LCS) including a position on the State Farm Analyst Desk; three different in-broadcast segments including use of their popular Assist of the Week spot from traditional sports, in-broadcast signage, and several live event activations during the LCS split finals. Along with the NA LCS, State Farm is a sponsor of the Rocket League Championship Series (RLCS) and the NBA2k League. The focus of the approach in all of these leagues was to reject traditional ad roll, in favor of short form in-broadcast programs that resulted in positive or neutral brand sentiment given how sensitive fans are to new brands entering the space.
The target audience for State Farm’s esports initiatives were younger fans who were core esports viewers. The strategy was created to gain real credibility from fans and show the core audience that State Farm was not here to just run a few ads, but actually create programs that resonated with the audience from the get-go and allowed State Farm to more aggressively market to this demographic in the future. Once credibility is gained from core fans, they evangelize the brand and segments to casual fans.
In 2018, insurance and financial services were the least wanted by esports fans, but by the end of the year we, through direct survey and Nielsen measurement, had as high as 90% explicitly positive approval ratings for our league sponsorship activations. In addition, State Farm was selected as Brand of the Year at the Tempest Esports Awards for their efforts in the industry.
At 100,000 sq ft., Esports Stadium Arlington is the largest dedicated esports facility in North America. The facility serves as a turnkey solution for esports events and productions, built to serve the unique needs and demands of the esports community.
Men are facing a health crisis that isn’t being talked about. They are dying too young, before their time. The Movember Foundation is taking action and we need your help.
We are the official destination marketing organisation for the city of Arlington, Texas.
Our mission statement is:
THE ARLINGTON CONVENTION & VISITORS BUREAU MARKETS AND DEVELOPS THE CITY AS A PREMIER SPORTS, BUSINESS AND LEISURE ENTERTAINMENT DESTINATION TO ACHIEVE NEW TOURISM SPENDING BENEFITS FOR THE VISITOR INDUSTRY, COMMUNITY AND ITS RESIDENTS.
This simply defines our goals and ambitions as we strive to make Arlington, Texas, a top destination for meetings, conventions, groups and leisure travellers.
Arlington CVB was founded in June of 1972 with its first board of directors. Originally a division of the City of Arlington, the Arlington CVB became its own independent bureau 20 years later in 1992.
The Koyo Store is an entertainment and games merchandising specialist creating bespoke merchandise in the form of pin badges and achievement coins.
Secretlab was established in 2014 with the mission of providing every computer user with a quality yet affordable chair. The solution is simple: Selling top-quality chairs direct—so customers don’t pay for retailers or distributors’ mark-ups, while maintaining the best customer and aftercare services. Today, users have upgraded their seating experiences in over 40 countries worldwide—such as the United States, United Kingdom, Canada, Australia, Singapore, and across Europe and South-east Asia.
In our world, there’s no room for the average or the mundane. We help businesses connect with their clients by creating products that are innovative, relevant and compelling. And because we have worked with some of the world’s most demanding businesses you can be sure the integrity of your brand is safe with us.
The narrative of the story behind our designs is all important; this requires a deep understanding of your brand values and the message you wish to project. Only when we understand your target audience and the context of the gift can we truly begin the creative process.
We start with the premise that what you are looking for is unique and probably doesn’t exist; if it did you will have found it already. Working with you to define the brief, our highly creative design team will develop merchandise that will stand out from the crowd and give your brand real cutting edge. Award winning solutions with integrity.
Since 2005, Sizzle Creative has been working with an eclectic mix of B2B & B2C clients to maximise the effectiveness of their online & offline marketing activity.
As a full-service creative agency, we deliver innovative, holistic strategies to target customers throughout the life-cycle and maximise the impact of any available touch points.
This methodology has seen us develop a market-leading voting platform for the ‘Esports Awards’ and delivered an exponential growth in voting numbers and brand engagement.
Sizzle Creative is listed and Recommended by ‘RAR’ (the Recommended Agency Register), is a certified Google Partner Agency and an Accredited Bing Ads Professional.
We have a passion for esports and are actively looking to support emerging and established esports talent.
Maika’i Copenhagen Is a Danish based production and design company, with speciality in high-end merchandise and esports gear.
Scuf Gaming®, global leader and innovator in esports and winner of Esports Industry Awards “Esports Hardware Provider of the Year” Award for 2016, provides tactical gear for elite gamers where over 90% of the top professional gamers in the world use SCUF.
Selling high-performance customized gaming controllers and accessories for PC and console, SCUF offers a number of functional and design features custom built to increase hand use and improve gameplay. Built to specification, SCUF controllers cater for competitive and casual gamers who recognize that one size does not fit all.
Today, SCUF Gaming’s® innovations are covered by more than 90 granted patents and designs, and another 50+ pending patent applications that protect 4 key areas: back control functions, trigger control mechanisms, thumbstick control area and handles, and side action controls.
Scuf Gaming is the official controller partner of major gaming leagues, including CWL, MLG, ESL, UMG, Gfinity and EGL. With operations and production in North America and Europe, Scuf Gaming also provides a variety of accessories and apparel specifically designed for elite gamers.